A Case of Pirate Abuse : Reina's Rage
By: George Argyropoulos
I wish I could admit otherwise, but I'm not a big coiner. Honestly, there are times I'm not a little coiner either, so getting around to testing some of this stuff for you guys, sometimes is a little slow. Particularly when I'm trying to cram in refits and catch up on the game, write up something and do some other mechanics testing or builds for other things. I really should have gotten to this one a bit sooner, and I really should have looked into some of the complaints I was messaged earlier.
In this instance I do feel I need to apologize because putting it off was a mistake as testing revealed some rather interesting things, and those tests actually helped reveal a very neat, but not (at the time) documented mechanic in the RR/R fleets.
Well, it was documented, but wasn't originally listed in the print (it is now). It is a given that anytime errors or issues are found, it takes a company a some time to find the resources, investigate and correct these types of things.. I should have gotten to this sooner. Sorry guys. That said - I have to give a huge shout out to Kix right here because even with the crazy internal pace that they had going on, Bounty, to Raid, to new tech, etc. - When I had my data, they took the time to listen and dig and respond to get the information out to the community. It was a bit odd in testing and the way some of the 'way points' fall, I can see why there was a ton of confusion with regard to whether the RR (Reina's Rage) was cloaking 3 (or reportedly 4 times).
The answer is, yes, it can cloak 3 times, but ONLY under specific circumstances. I'm going to have to crank some math, or really, have Brian from the TFC crank out some math to see if 4 is realistically possible. Maybe for the TFC show on Saturday.
So after some testing, and I'll be honest, harassing some of the Devs, I think I have a handle on how this mechanic works. The mechanic is known as "Health Trigger Reduction" and it works like this...
Firstly, it is multiplicative in nature, not additive, so in a fleet of 5, the reduction would be a max of 40.95%. That means on a Reina, with 4 Rages in the fleet, it would look like this:
The base value for a triggering event for the Reina's Rage is 100,000 in damage. If you adjust this by 40.95%, the new triggering point is now 59,050 which would allow a RR with a 187,500 base armor to shroud 3 times. To get 4 it would take 236,200+ armor points and some very skillful use of the shroud mechanic.
This means that if you lose a Rage or have less than a full fleet, the triggering points change based on the amount of RR/Rages you have in the fleet!!
The stat has been added live into the game already (I think on Friday or Monday) and looks like this:
And that's that. A quick overview of the mechanic, the quick response from Kix and now, hopefully, full understanding by the community!