A Look at the New Countermeasure Weapon
With the uproar about the changes to the Forsaken Mission, a shining little diamond has been overlooked - the Sprint Countermeasure.
This has been exacerbated a little because of the flavor text reference to the Trident. Likely because of this reference, most everyone has sort of shelved the Sprint as being a really heavy version of the Trident, discounting it without really looking it over much. This is a grave mistake.
I will grant you- it is a heavy piece of machinery. 550 tons to be exact, however, I think it might be a bit light for the power this thing houses. Yes, you read that right. The reason I say this is because my point of comparison is not the lowly Trident that was pulled out of obscurity during the preliminary testing of the Garrison raid targets. No, rather, my point of comparison is nothing less than the inestimable Phalanx IV, the stalwart and gold standard that we have in the game for 'one-shot' countermeasures. Why? I'm glad you asked....
The Sprint seems to have pulled most of the best parts from both the Trident and the Phal4 and is a devious piece of machinery. I'm actually rather worried about what is coming into the FM because of this blueprint and its apparent power. (I did sort of rant about the FM changes here already.) Let's peek under the hood...
- With a base range of 60 it is a little shy of the Trident but well above the Phal4.
- It has the projectile speed of the Trident, easily surpassing the Phal4.
- While much heavier than the Trident, it is significantly lighter than the Phal4.
- It has a better accuracy than either.
- It has the quickest reload time, which plays a significant role in the grand scheme of things.
Given that last one, let's look at an aspect that we have to account for in order to gain a better picture of the averaged time it takes to get projectiles in the air. This really isn't something we've looked at much before so let's take a gander now:
Taking into account the Projectile Time (dividing cycle time by projectiles to get an idea of an averaged time/proj), it seems that you lose very little in terms of projectiles in the air versus the gain you get in terms of accuracy and increased range. The increased range is also very important (in conjunction with the projectile speed) in that it also negates, in practice, some of the time disparity against the Phal4 comparison in terms of practical cycle time. The Sprint also offers another interesting option that can make it even more powerful - it s affected by Subaquatic Propellant. Who wants to do the math?
So, that's the quick and dirty write up for my preliminary observations on the Sprint. Now what do you think of the Sprint Countermeasure?