Tuesday, September 5, 2017

Breaking down the 113... Again?

How the %$#& do you kill those bloody Coldsnaps?!?

By: George Argyropoulos
a/k/a Dragon_Bane   

Back in June, I wrote an article on the 113 FM target. It was an article that walked through the 113 to familiarize people with it as well as show some successful builds.

Since then, I have see many people state that the targets have changed, it's impossible without top fleets, and worst of all... no one is showing us how to do them.


Ok, so this time, rather than discuss builds that have been discussed ad nauseum, I'm going to offer a full hand-holding walk-through to take everyone through the 113 and spill the secret to the turret cluster on the left of the gate. Ready?

This was my first attempt at explaining this to someone. It grew from here.

That led to more question which led to this video...

That is the video I take the stills from. I understand some people like the video, and some like the articles, so, who am I to tell you what to do?

First thing is the stack. I know a lot of people don't like doing this, and you don't have to, but I'm a lazy ass pirate, and I appreciate it when you can just stack you fleet and get down to business...

The next is a cool little tidbit of information. When these first came out, I sometimes half killed the closest turrets and then had to stack off and hit the back three. This little tidbit saves you from doing all that.

The next few stills should be self-explanatory. I don't know that anyone had questions with regard to this back side, but here are some of the stills for the back end...

Now we get to the goods. The damn mother%$#&ing coldsnap to the left of the damn gate. Am I right? Well, here it is, step by step.

First, you want to identify the little triangle that is sitting behind the Torpedo Tower:

Once you identify it, you want to come in perpendicular to the right corner of the triangle.

So, now you have your fleet up against the wall. You want to select just your Zelos and start it to turn to the right towards the cluster of turrets. Once it has started to turn, stop it by hitting the down arrow.

At this point, you want it to look like this and then click just behind the Zelos so it attempts a 180° turn. This makes he Zelos 'creep' forward and doing this with the use of the down button you can move pixels at a time so you can hit the turrets without activating the Coldsnap.

Then the cluster to the other side is handled just like the others - target the furthest one out.

Then you can go inside and have some fun with musical mortars. You can set off to the side, target the building that controls the shrouding, and let mortars rain down upon your enemies. They will kill as much as possible from the inside. Kill the torpedo tower, and then head outside to kill the last cluster.

From the outside you can smash the last turret cluster.

And there you have it. Hope this helps some peeps get better in the 113's!!


  1. could you share the build please? I just got Mono from the mission and have built 2 with seige mort from the mission as well as the mono flag ship I also have a zellos tank. Refit these things 10x trying to get them to work right together.

    1. I linked the article with several builds at the start, but here it is again. You'll need to see what works for YOU from the ideas I present there, and I also did not cover Trident builds back then.


  2. I found that if you let the second fleet that comes in kill the non-turret buildings on the left and then retreat, when you come back in, they will kill the shroud building for you. I do that because I use a gridiron that doesn't have enough rank/anti-mortars combined to deal with all of the mortars if I park and camp under them.