Sunday, November 18, 2018

REFACTOR IS COMING!

PvP Refactor is HERE!



This Tuesday the PvP Refactor that players have been looking forward to/dreading is finally being released.

NOTHING IS FINALIZED!!! 

The change to PvP is broad and all-encompassing. If you start with the premise of 'everything is changing' you won't be far wrong. This is going to be overwhelming for most players. Keep calm and take it in small chunks, otherwise, you will end up very frustrated. Everything is changing, not just some blueprints.


First Things First :

NOTHING IS FINALIZED!!! These are observations from the last test server and my own interpretation of things I've seen. Did I say NOTHING IS FINALIZED yet? Guess what? NOTHING IS FINALIZED!!!!!!


Random Observations :

First things first - Don't start a shipyard upgrade and don't tie up your shipyard. The PvP Refactor comes with a compensation package including a 70% reduction in associated build time and costs that is only active for the 1st 48 hours.

NOTHING IS FINALIZED!!! 

Aura stacking is also changing fundamentally. We repeatedly saw that Fire Support was going to 1 stack with a much larger coverage area. The Overlays looked to have gone to a single stack as well.

Pass-through and Over-damage are now a thing of the past. Death by a thousand cuts is now a thing of the past... I hope.

NOTHING IS FINALIZED!!! 

Slow down effects have been adjusted as well to reflect the intended increase in damage from turrets and defender hulls.

It looks like defender ranges have been reinstated with a few tweaks to bring final ranges in line.


What Won't Work :


  • Base crawl designs that relied on slowing the fleet down to kill it with the death by a thousand cuts theory.
  • Death by a thousand cuts.

NOTHING IS FINALIZED!!

  • Multiple Fire Supports.
  • Group bonus stacking beyond 4 turrets within the group.
  • For the most part, any reliance on Tier content lower than 7 to outright damage T7 hulls.



Changes To Note :


  • Group bonus stacking goes to 25% total with 4 turrets within the group.
  • 1 Fire Support seems to cover all of your island and only stacks once so no need for massive use of island space for buildings.

NOTHING IS FINALIZED!!! 

  • Splash damage reduction aura stacking seems to have stayed at 3.
  • Overlays seem to have been adjusted to 1 stack.
  • Walls seem to be important again. Don't overlook these. (Changes to how we upgrade them may be coming out as well this week.)



What Do I Do? :

Don't Panic!

It looks like you'll want to diversify your defense. You'll likely want to plan out a few base redesigns as well.

Likely remove any lower tier weaponry if you relied on that for base defense. With the removal of pass-through and over-damage, any damage dealt must come from overcoming deflections.

NOTHING IS FINALIZED!!! 

Diversify your base defense. You will want to have a good mix of damage types in your base in order to be able to damage the various options base hitters will have with regard to building a baser fleet.

Don't spam out T7 hulls, Chris has hinted that the tokens will not be based on hulls, but rather, T7 content built. Also don't strip down your hulls of T7 content... yet.

I will try and get some preview videos from the last day out on my channel later tonight, but for now, here are a couple hits by Egowok... er... I mean Ewok during the first and second day of the test server. Things changed significantly from day to day so DO NOT base anything on these.

Hey, did I mention that NOTHING IS FINALIZED YET?!?!?!?! Just Checkin'...


NOTHING IS FINALIZED!!!


Additional hits:








NOTHING IS FINALIZED!!!
Ok, due to some seriously vehement messaging and requests, I will add pics from the blueprints from the test server. THE STATS ARE NOT GOING TO ALL BE THE SAME. THESE WILL LIKELY CHANGE. Thanks go out to that Egohacksellingwok guy for the pics!! PROCEED AT YOUR OWN RISK!!!!!!!!!!!!
NOTHING IS FINALIZED!!!

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OK, ENOUGH OF THIS COLOR SHIT!!
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WATCH OUT FOR THIS DUDE!!!
I WOULDN'T TRUST HIM NEAR A BASE!!! 
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NOTHING IS FINALIZED!!!NOTHING IS FINALIZED!!!NOTHING IS FINALIZED!!!



UPDATE INFO HAS DROPPED.




Greetings, Captains. The 8.47 update is deploying Tuesday, November 20th at ~4:00 PM PDT. This update contains The PvP Refactor, Tier 7 Refit Discounts, Outpost 11 PvP Defense Upgrades, and a new fleet hitting restriction to prevent PvE fleet sniping. Read the full details below!


OUTPOST 11 DEFENSE ROLLOUT

Alongside the PvP Refactor release, new Outpost 11 upgrades are becoming available to fully complete the Tier 7 picture. These upgrades include new levels for Walls, Defense Platforms, and Portals. It also includes one new Portal! Stat blocks will be posted in a separate briefing, but all new levels include increased power capacity, health, and defense stats (where applicable).

In addition to these new levels, power generation on the Outpost has been increased, along with the power maximum of Warehouses.

WALL UPGRADES

You can now upgrade Walls by row, using resources. Hallelujah!

PVP FLEET HITTING RESTRICTION

We have put restrictions in place to prevent PvE fleet sniping. Fleets containing purely Garrison, Skirmish, Siege, Assault, or Generalist hulls cannot be attacked on the world map.

If a fleet contains even a single Conqueror or Defender class hull, it can be attacked.
CM Notes:
  • Guard fleets are always attackable
  • Base hitting rules are unchanged
  • An attackable PvP fleet will display a Conqueror Crown icon over the top of it.


PVP REFACTOR

Following a final player preview, the PvP Refactor is ready for its initial launch! As GoldenDoodle announced, we will be continuing to take feedback on board regarding this change, and have done whatever we can to make this transition as smooth as possible for everyone.

The complete itemized list of stat changes will be posted as a separate briefing. One item outside of ship stats that is worthy of note is that damage in the shipyard has changed from displaying as additive to multiplicative. There is no functional change, as battles have always used the multiplicative damage calculation, but this will result in a notably visual difference.

PVP REFIT DISCOUNT

To smooth the transition of the PvP Refactor and allow everyone some level of experimentation for their builds, the following items are going into effect with the update:
  • A 70% refit discount will be active for 48 hours following this update, and applies to Tier 7 Conqueror/Defender hulls, Tier 7 PvP Ship Weapons, and Tier 7 PvP Base Turrets. This reduces time and resources, not just gold cost.
  • Refit tokens that apply to Tier 7 PvP content will be credited to users across separate segments, which vary based on the amount of Tier 7 PvP content a user group has already built.



BRINGING HOME THE BACON

Begins: Wednesday, November 21st @ 9:00AM PST
Ends: Monday, November 26th @ 9:00AM PST
A bacon-themed special activity, filled with bacon skin prizes, a special chest for our hull collectors, and the first official Tier 8 PvP hull, the Breacher Dreadnaught! Full briefing and prize list will be posted separately.
A reminder that alliance rosters and relocation will be locked for the duration of this activity and the duration of the prize redemption period!



  • [UI] Certain player levels were visually locked at 129, despite players being a higher level. This has been fixed, so players stuck in this state may notice their player level jump a few levels very suddenly.
  • [Buildings] Some players were experiencing duplication of buildings in their base.
  • [R&D] Locator wasn’t showing R&D bases
  • [Other] General bug fixes and performance improvements

Want to discuss this release with other players? CLICK HERE.
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WC:RA/BP Community Manager
Community Rules: CLICK HERE
Submit a Support Ticket: CLICK HERE
  • CM Chris
    CM Chris
    KIXEYE Community Manager
    Joined Mar 2014Posts: 3,029
    Regarding details of changes - the volume of changes has proved difficult to transcribe. We are continuing to work through the night to get you what you need and will post as soon as we are able