Distilling what little we know.
By: George Argyropoulos
a/k/a Dragon_Bane
As many know, there was a Preview Server this evening. It was interesting. I'll freely admit, I did not like the Hydra targets. I'm not sure what, exactly, it was that turned me off to them. I believe that rather than it being one major issue it was just the cumulative affect of several issues that just made it a serious drag to play. From ranges being wonky and 'off' from what I'm used to after 6 years to the extremely punitive nature of the targets to the utter busy-ness of the target... maybe it's the ADD, maybe it's... is that a buckminsterfullerene?!? Cool!!
I don't know that anyone wants me to sit and complain about what I didn't like about the Hydra target so I'm going to jump into what i gleaned for the Bucky. TSM (here) and Price (here) both streamed and played with the Hydra and Ren (here) recorded a bunch of targets with the Bucky. All this can be found on... wait for it... THE YouTube!!
The Bucky. I like this hull so far. It's fun. Even when you auto. So far that we have seen it also lends itself to a few variations on builds. I am going to break this up a bit because we did not see the S target for the Bucky and the targets we did see,
were
not
finalized!
UNTIL NOW - WE HAVE SEEN OUR ENEMY!!
UNTIL NOW - WE HAVE SEEN OUR ENEMY!!
N'est-ce Pas? That said, we can observe certain mechanics and make some educated guesses to try and get ready for the raid. I'm going to show the build I'm gambling on and the theory behind it as well as touch upon an option or two that may lead you to think about future options or other paths as well.
DISCLAIMER: I was primarily testing this hull on auto!!!!!
Why? because I'm a lazy pirate and my time has been rather limited lately. Actually severely limited lately. Did I mention I was lazy yet?
UPDATE: The raid has gone and past. Quite honestly, I am very disappointed in what and how things happened. That said, let's concentrate on the Bucky.
The fleet you are going to build is going to wholly depend on which Tier set you are going to hit. Why this is so, I do not understand, but I have reached out to Kixeye to see if this is going to continue and if not what changes will be made. I hope that after this mess they realize that early disclosure is going to be the only way to not fuck the next raid. Sooo... keep sending those tickets in for the Siege battery glitch costing you damage in every target you used them in and enjoy the article.
A SET BUILD :
The fleet you are going to build is going to wholly depend on which Tier set you are going to hit. Why this is so, I do not understand, but I have reached out to Kixeye to see if this is going to continue and if not what changes will be made. I hope that after this mess they realize that early disclosure is going to be the only way to not fuck the next raid. Sooo... keep sending those tickets in for the Siege battery glitch costing you damage in every target you used them in and enjoy the article.
THERE IS A VIDEO OF THE S TARGET -ON AUTO- USING A DEMO SQUAD (in place of a 5th Bucky) AT THE END OF THE ARTICLE
A SET BUILD :
Base Build:
First, there are three different builds on five ships in this fleet. I did this to play with a few mechanics but primarily for the ability to get the Phalanxes and some of the Sprints out front quickly and have a secondary layer behind to add depth to the CM design. Since they shoot at two disparate projectiles, there is no 'blocking' one another thus negating the possibility of the one interfering in the delivery of the other.
The A set seemed to offer a well balanced damage portfolio. Fairly eve in it's distribution, there was no readily apparent damage bias in the target.
The Boon is built to fit and be the lead. The next three are the same and are your DPS ships which have some CM scattered throughout, and the last one is your CM ship. The reason for this addition was that upon review the bunched lobbed rockets number 8 at launch. The reload of the turret was greater than 4 seconds. With lots of Sprint CMs we can cover the entirety of one launch and if the targets change in the future, we have a reload of under a second so that with the 4 we could handle a stacked set of these turrets. Of note however, when testing I had tested with one Sprint. It shot down 2-3 rockets. This means that the projectile speed of the rockets was slow enough to allow the one single Sprint to fire both salvos, reload and fire off another one (maybe 2). Given that, we may be able to get away with only using 2-3, but the paranoid pirate in me is going to shy away from that for now.
This is the build I think would excel in the A sets. Boon or not. With that in mind, let us look at the S target and see how exactly this build was different.
S set:
(Huggy Link)
I am not convinced that this will not need a refit. I believe that given what we saw in these targets and that they were tuned down, this build may need in fact a second Charged R armor. since i do not have more than 5, we are at this settlement of a build. high ballistic resistances should compositely ignore turret fire of that type. This should be interesting.
Will we need that extra resistance? Or will we need more damage dealing ability? Unknown at this time. These builds are based on what we saw thus far. Given the throttling of the charged armors, it may be that this is a good stop-gap measure until we get more armors and can tune the builds a bit more. Good luck!!!
Questions edit: So I got a few questions, the main one being about the Morts. They have a great repair coefficient and since we are being kept in the dark about the targets, I opted for more resist since I'm adding a 5th boat. If it turns out that I don't need the resists that high or that I need more damage output, they aren't horrendous to swap out. Also, given the throttling of availability of the charged armors, it is an easy way to play with the resists until I can get more Rad charged if I need that resist that high. If it turns out that the Balli is more important and my damage output is good, I can swap the pando out for B's.
S set:
(Huggy Link)
I am not convinced that this will not need a refit. I believe that given what we saw in these targets and that they were tuned down, this build may need in fact a second Charged R armor. since i do not have more than 5, we are at this settlement of a build. high ballistic resistances should compositely ignore turret fire of that type. This should be interesting.
Will we need that extra resistance? Or will we need more damage dealing ability? Unknown at this time. These builds are based on what we saw thus far. Given the throttling of the charged armors, it may be that this is a good stop-gap measure until we get more armors and can tune the builds a bit more. Good luck!!!
One of the 85's I ran.I don't know if I have any more full runs of other targets. I'll look in the AM.
UPDATE : Running the S set in the raid, I found that the build needed tweaking. It worked well in the A set, however, the S set required a different build. I DO NOT know if this is final as there is so much insanity going on with this raid. I mention the changes in this video, but I am not 100% on a build until we get some info out of Kixeye.
Final run in the S target on Sunday. Not too shabby and the build wasn't close to done. Hope it helps y'all!!
Did you mention that these targets weren't final and we hadn't seen the S target for the Bucky yet?
ReplyDeleteDid I forget to? Crap!!!
DeleteAre these the final targets?
ReplyDeleteγεια σου ρε γιωργο,καλη χρονια
ReplyDeleteGeorge, in order to save 8 hours per boat, use 3 of D2-R in place of the D5-R.
ReplyDeleteAt R15, you also receive 1% higher resist.
https://www.dahippo.com/bp/ship/#!J07Y01W00000000000000006P000000000000000007Y01O1O1O0000000000006P00000000000000000ZZ0ZZ0ZZdE
I'll comment the same on TFC as well.
NOW he tells me. lol
DeleteLike your tribute to Buckminster Fuller in your introductory graphic.
ReplyDeleteThis comment has been removed by the author.
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