Quick Thoughts...
By: George Argyropoulos
a/k/a Dragon_Bane
>>New updated article here<<
The Hunter is our 'auto' hull. We should probably stop thinking of these as second tier hulls because after last raid, we really can't. Unfortunately we are sort of left in limbo with regard to how we should rank our hull choices going forward. This means that many players feel the need to build both fleets now, more than ever before. This has made the Hunter a point of interest. Ren has made a build video that can be seen here and covers alternative options as well as his build.
The strength of the Hunter is going to be its stacking ability. With 5 in the fleet it should look something like this (I used the Explosive resistances for this example):
>>New updated article here<<
It may be a little unconventional. I've heard some interesting comments from people I've shared this with. So let's get to it.
Weapons:
Houndstooth Depth Charge :
This is a given with the native stats on the hull. With a native 75% concussive reload, a 175% concussive damage buff and a 20% splash buff, this is the weapon of choice (and design) for this hull.
Anti-mortar Systems :
As many people know by now, I like overlapping and concurrent firing defense systems in many targets, this one is no exception. I use 2 different anti-morts to have overlapping coverage and reload so that the coverage is maximized. I take advantage of the different ranges, salvo counts as well as the different reload times of both antis so that (hopefullly) I maximize the amount of mortars I can destroy coming from the Gluts. I may need to add another on each hull, I won't know for sure until I have the fleet built and tested.
Armor :
Charged. Yes. I do not believe these are 'luxury' items any longer, particularly when we are discussing the upper echelon of targets. Depending on how this plays out, I may go 3 X - 1 CT. (EDIT: LOAD OUT IS CHANGED CT IS PRIORITY)
Specials :
AA-3 :
Ablative Armor III is, at this time, the forerunner as an Armor special choice from what we have seen thus far. In testing, explosive damage seems to be the primary damage in the targets.
Advanced Concussive Payload :
While it is a hair less in damage than SAS-V or Strike Warheads, but, ACP offers that wonderful reload that more than makes up for the smaller damage buff in DPS (damage per second).
PBX Payload :
Given the Houndstooth, and how well Sealed Fire Charge worked on the Hellwraiths, this seems an obvious choice.
Now we get into the Specials that are being debated. Ready?
Magnus Drive 3 :
Explosive System IV :
I went with this over Combustion System II because I liked the reduction of spread as well as the increase of projectile speed. I'm on the fence for this, but since I went with a splash special, I opted for the slightly larger projectile speed of this over CSII.
Expanded Fulmination Payload :
And that's it. That's the current plan so far. Hopefully this gives you guys some ideas going forward!
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