Feed the Power...
By: George Argyropoulos
So the new Gluttony has a brand new mechanic. It essentially is a Medic mechanic that you see in many other games, giving its health up to damaged friendlies. The rate of this transfer is 6,000 health per 4 seconds for an average mitigation factor of 1,500 health per second. That's... interesting. Let's look at the new mechanics.
- Transfer Amount : This is how much health can be transferred to a friendly ship. It is the actual amount transferred (you'll understand why I say this in a minute). The Gluttony transfers up to 6,000 heath per transfer. The Gluttony can only 'heal' Conqueror or Defender class hulls. It CAN NOT heal another Gluttony.
- Transfer Rate : This is how often, in time, health can be transferred. The rate for the Gluttony is every 4 seconds. Another way to look at this is that it can mitigate 1,500 DPS (damage per second).
- Number of Targets : This is the number of friendly ships it can impart health to if they are in range. The Gluttony can impart health to up to 2 ships if they are in its field of effect. This means it would transfer 6,000 health to each ship for a total of 12,000 health transferred. If there are more than two damaged ships in its field, the Gluttony will heal the two with the lowest percentage amounts of health .
- Transfer Efficiency : Everything has a cost, right? That applies here as well. The 'cost' to transfer in the case of the Gluttony is health. The cost is calculated by using an efficiency ratio. The Gluttony's efficiency ratio is .95:1. For every 6,000 it transfers, it costs 6,315.7 health. Additionally, the Gluttony will not trigger a repair unless the target ship(s) have sustained at least
So now that we have seen the stats, why is this such a powerful hull?
On first blush, I thought of Base Defense. This thing sitting behind a Vanquisher and Alpha would make an interesting trifecta.
Builds are an interesting option. Loading this up with the new special, Speed System 5 and the new Deep Sea Countermeasures gives you just about that 6 day build that the tokens provide and you mostly maintain the abnormally low repair coefficient that is inherent to the Gluttony. Adding armor will allow you more transfers, but will severely impact that repair coefficient - even if using the Scourge Cadmium Delta armor. Balancing this will depend primarily upon your intended use.
Another option is to tank up a Conqueror and blast through defenses with 2 or 3 of these trailing with a Liberator or two following for clean up. You could also use it to stand off some Oppressors and heal them as the take splash damage from Cataclysm mortars.
The hull is a very interesting one, and one that opens up a lot of possibilities. It also will make for some interesting driving in base hits and will make base prepping a little more interesting for some.
What do you think? How will you use it? How have you used it? Share below in the comments!