Wednesday, August 15, 2018

Revisiting Damage Over Time

The Dreaded DoT



Coming soon to a base near you! DoT! Why is the 'O' always small when we write DoT? Are we prejudiced against the word 'over'? Curious minds want to know!

Ok, so let's cover DoT so everything makes some sense. I'll use the blueprint that is causing a lot of consternation currently. I'll admit this also- one of my favorite past-times is not reading the release notes through and winging it on the shows.  Gives me a good  'feel' for initial reactions and makes me think on the fly. I got caught out looking this one over myself and it didn't really coalesce until the after-show. Oops. :D



Some basics first. This is what you need from the blueprints when wanting to calculate DoT:

DoT Damage : This is the amount of damage a single 'stack' will do over the time listed under DoT Duration.

DoT Max Damage : This is the maximum amount of damage the weapon can reach doing DoT damage.

DoT Duration : This is the amount of time each 'stack' lasts.

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Now, let's get to what the hell it actually means using the print as the example.

DoT Damage : 540,000
DoT Max Damage : 60,000
DoT Duration : 45 seconds

Seems like those numbers at the top are flipped, yea? Not really. This is how it works:

We have 540,000 damage and the stack is active for 45 seconds. That means we have a DoT DPS of only 12,000. That helps clarify that print a lot better now doesn't it? Well, sort of - that's the DoT DPS average. For clarification, see: https://forsakencove.blogspot.com/2018/08/cryo-adder-death-scythe-drac-scatter-ii.html The DoT for the new turrets doesn't 'pay out' every second, so the max deflection you need has to be calculated out.

Since the max damage is 60,000, we can also conclude that we only need 5 concurrently active stacks to get to max DoT damage.



A few things to note:

DoT bypasses basic (building and ship) deflections BUT damage specific deflections DO mitigate the damage.

DoT works on 'stacks'. What that means is that when the weapon successfully hits the target a 'stack' is applied. Stacks can be 'supercharged'. Supercharge specials work, lancher supercharge specials do NOT.

Corrosive DoT stacks are supposed to ignore unreactive stats. There are conflicting reports on this. If anyone has some vid of testing for this, please send them on. :) They do ignore unreactive. Tested and verified.

Another aspect that is heavily debated is whether Siege Battery affects DoT (and shockwave as the two are always compared as they are both secondary damage). I am trying to get clarification on how they are behaving (I actually know how they were intended, but... better to get accuracy instead of should be on this one - the article on T7 turrets should clarify that one). If anyone has some vid of testing for this, please send them on.

Tested and verified by Templar and Vengeful One (the apparent QA team of Kixeye!) - Siege Battery DOES affect DoT.

DoT can not be increased in any way. Perhaps we'll see a special Coming Soon that does the same for DoT that some do for Shockwaves.

Much like other damage in the game, the display amount is double actual in-game damage. Sorry.

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There is the skinny on, and the short version of, Corrosive DoT. Hope it helps!

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